*The Mask That Must Not Travel*

Following a rival’s trail into a high, forgotten range, the Field Core finds a monastery that should not exist on any map. The deeper they climb, the more they suspect the Museum sent them not to recover a relic, but to keep it where it is.

*The Stele Fragment of Ash and Oath*

A wax-sealed journal murmurs a path into desert ruins known only to village elders. The Field Core races law, sand, and a secret society, only to learn that saving lives may cost them control of history.

The Stele Fragment of Gulls’ Grave

A broken stele fragment in the Archivian Museum draws the Field Core into a quiet academic war and a brutal race to a remote island. On Gulls’ Grave, World War I caches and rival factions collide, and the truth demands a sacrifice that cannot be taken back.

The Orrery of the Unwritten Sky

A quiet museum summons becomes a concealed, government-sanctioned trek across Cartarra’s savanna. The Field Core hunts a mythic star device while rivals and allies alike reshape the mission in the dark.

Veil of the Whispering Relic

In the heart of a perilous Cartarran jungle, the Field Core faces rivals, betrayal, and a relic whose secrets could alter history itself.

The Crown of Shadows

In a village where secrets linger like mist, the Field Core must protect a hidden treasure while navigating a web of rivalries and unseen dangers, only to find that the shadows conceal more than they reveal.